Astro space and money grind!
As much fun as astro battle system... Then ever so grinding of gold to make "advance" in the next battles.
The game begins to lose its "fun" when it no longer becomes skill via ninja as opposed to having gold to be buying 20+ npcs at a time.
Then the RNG affects the battle. One battle you might win by luck, another you lose by 1 npc you failed to kill.
There seems to be no point in attacking any particular npc in any order, except by auto default. Doesnt seem to matter. Endgame ; no replay value. Grind gold > build super army > beat game.
Cant say This was the best release yet, but fell pretty short when it becomes a grindfest to compete in the battles.
Pretty peturb you cant control the factory warehouses to one specific item then let it be random. Ending up recreating my village 5+ times because my output farm was inadequate. :/
QuiteRightLv about
Ninja Village